About personalchess.club
Your own Chess.com games, reviewed move by move: where each game turned, the better moves you missed, and the habits that come back from game to game.
How a game is analysed
Every move of every game is checked by a chess engine on our servers. A move's grade comes from how much of its side's chance of winning it gave away, from 0 to 100 points, compared with the engine's best move. The moments that decided a game are searched again, deeper, with the engine's three best lines. The game page names the engine and the depth of what it shows.
- Best. The engine's own first choice.
- Excellent. Not the first choice, but it kept almost all of the winning chance (under 2 points lost).
- Good. A sound move that lost a little of the winning chance (under 10 points).
- Inaccuracy. Gave away 10 to 20 points of the winning chance.
- Mistake. Gave away 20 to 30 points.
- Blunder. Gave away 30 points or more.
- Missed checkmate. A checkmate in three moves or fewer was there and was not played.
Credits
The work we build on that you see and hear, with thanks to the people who made it.
- Chess engineStockfish 19, by the Stockfish developersGPL-3.0. Analyses every game on our servers. Each game names the engine, net and depth it was analysed with.stockfishchess.org
- Chess piecesThe cburnett set, by Colin M.L. BurnettBSD 3-Clause (one of the author's four licences). As python-chess draws them.Wikimedia CommonsLicence
- Move soundsThe sfx sound set of Lichess, by EnigmahackAGPL-3.0 or later. Served unmodified, as separate files.Source (lila)Licence